# Tap-To-Enter (AMOE)

The game introduces a tapping mechanic where players keep a Rocket in the air by tapping their screens, navigating through obstacles in the form of pipes. Each time the player successfully passes through a gap between pipes, they earn one point. The game ends if the Rocket hits a pipe or touches the ground.&#x20;

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The competitive nature of the game is reinforced through a real-time leaderboard that compares scores between players, motivating participants to outperform each other.

The game is divided into 42 sessions per week, with 6 sessions taking place each day. Each session lasts 4 hours, during which players have 50 attempts to achieve their best score.&#x20;

The primary objective is to accumulate as many points as possible and rise to the top of the leaderboard.&#x20;

At the end of each session, top-performing players are rewarded with in-game tokens and Real World Asset (RWA) ownership NFTs, creating a competitive and rewarding environment.

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These in-game tokens can be exchanged for Mystery Boxes and free Sweepstake entries.&#x20;
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The players get a limited amount of tries each day, they can expand the amount of attempts by completing daily tasks given by the system.


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