Tap-To-Enter (AMOE)
Last updated
Last updated
The game introduces a tapping mechanic where players keep a Rocket in the air by tapping their screens, navigating through obstacles in the form of pipes. Each time the player successfully passes through a gap between pipes, they earn one point. The game ends if the Rocket hits a pipe or falls to the ground.
The competitive nature of the game is reinforced through a real-time leaderboard that compares scores between players, motivating participants to outperform each other.
The game is divided into 42 sessions per week, with 6 sessions taking place each day. Each session lasts 4 hours, during which players have 50 attempts to achieve their best score.
The primary objective is to accumulate as many points as possible and rise to the top of the leaderboard.
At the end of each session, top-performing players are rewarded with in-game tokens and Real World Asset (RWA) ownership NFTs, creating a competitive and rewarding environment.
These in-game tokens can be exchanged for Mystery Boxes and free Sweepstake entries.
The players get a limited amount of tries each day, they can expand the amount of attempts by completing daily tasks given by the system.